# Moba Tarkam League (MTL)

Hero Yi Sun-shin !

Yi Sun-shin

Yi Sun-shin
Yi Sun-shin

Yi Sun-shin (Assassin)

Durability: 20%
Offense: 90%
Ability Effects: 40%
Difficulty: 70%
# Skill

Hero Skill !

Traceless

Traceless

Yi Sun-shin dashes forward and slashes with his glaive, dealing 150( +40% Total Physical Attack) (Physical Damage) and becoming immune to control effects for 1s.

Your ESCAPE tool, use it wisely
Decent slow, for escaping or chasing
Turtleship would replace this skill so take note, You’ll be flying back like a normal “1” however there will be a straight line skillshot to stun the enemy.

Blood Floods

Blood Floods

(Tap): Yi Sun-shin slashes swiftly with his glaive, dealing 240( +80% Total Physical Attack) (Physical Damage). (Hold): Yi Sun-shin shoots a powerful arrow, dealing 240( +80% Total Physical Attack) (Physical Damage) to the target. The arrow's damage scales with the hold time, up to 200%. This damage decays with the number of enemies hit but can't go below 40%. His Movement Speed is reduced by 20% while holding the skill. Yi Sun-shin gains (Weapon Mastery) immediately when this skill is used.

Your main harassing skill.
One of the hardest hitting skill
Range and damage increases when you charge your attack, make sure you have it charged fully for maximum damage
Movement while charging is possible, however it’s a little slow

Mountain Shocker

Mountain Shocker

(Passive): Increases the damage of (Heavenly Vow's) first enhanced Basic Attack by 10% and second enhanced Basic Attack by 5%. (Active): Yi Sun-shin commands the naval fleet to launch 3 waves of cannon shots on the locations of all enemy heroes, revealing their positions and dealing 150( +50% Total Physical Attack) (Physical Damage) to enemies in the area with each wave. (When a target is hit multiple times by the same wave, a maximum of 150% damage will be dealt.)

That being said, it’s not impossible to avoid this ult, try to save this when your team is engaging in a team fight or you need to know the location of your enemies.
Please don’t use this immediately once it’s off CD, it has one of the longest CD in the game and the mana consumption is crazy
When playing with friends, you can let your friend tell you when a teamfight is about to start or is happening for you to deal more residual damage. If SoloQ-ing, please keep an eye on the minimap to know when a fight is starting.

Heavenly Vow

Heavenly Vow

Yi Sun-shin attacks with his (longbow) or (glaive) according to his distance from the target. (Weapon Mastery): After each weapon swap, the next two attacks will be enhanced. The first attack deals 70%-100% Crit Damage and the second attack deals 55%-70% Crit Damage. Each enhanced attack grants 20% Movement Speed for 1s and reduces the cooldown of (Traceless) by 1s. After every 180s or when Yi Sun-shin respawns, a (Turtle Ship) will spawn at the allied Base. Yi Sun-shin can board the (Turtle Ship), gaining 60% Movement Speed (decays to <%Num11> after s) and enhancing (Traceless).

If possible always use your Glaive (Sword) to attack, the damage output from it is higher
Every 3 minutes a Turtleship will appear at the base, head over to collect it
Turtleship gives a movement speed buff and turns your “1” into a straight line skillshot that stuns the enemy when hit.
Has an innate slow passive, best used for chasing enemies or slowing them down when running, try to hit them as much as possible.

# Build

Item Build !

Main
Main
Secondary
secondary
Battle First
battle_first
Battle Second
battle_second

Max “2” first, for more damage.
Retribution - This allows easier farming and stealing enemies jungle creep if needed.

# Gear

Hero Gear !

Endless Battle
Endless Battle

3004

Unique Passive - Divine Justice: After casting a skill, the next Basic Attack within 3s deals 60% Physical Attack as extra True Damage (1.5s cooldown).

Flame Hunter's Magic Boots
Flame Hunter's Magic Boots

3432

Unique Passive - Hunter: After dealing damage to a Creep, deal 25<2|lv 3> + <1005 0.01> True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Blade of Despair
Blade of Despair

3008

Unique Passive - Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2s (takes effect before the damage is dealt).

Berserker's Fury
Berserker's Fury

3003

Unique Passive - Doom: Critical strikes grant 5% extra Physical Attack for 2s.

Malefic Roar
Malefic Roar

3001

Unique Passive - Armor Buster: When attacking an enemy, gains 0.125% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 40%.

Immortality
Immortality

3207

Unique Passive - Immortal: Revives 2.5s after death, gaining 16% Max HP and a 220-1200 shield (scales with level) that lasts 3s (210s cooldown).

The play style of this build is much like any other Marksman where you focus on doing more damage using your Auto Attack.
Scarlet Phantom - One of the core items for Marksman, This item gives you enough super high Attack Speed and Enough Critical Chance to deal lots of damage. It’s pretty much one of the best item for any Marksman.
Haas’s Claws - Another core item, This item gives you regen from your Auto Attack, this item could save your ass. It has one of the better lifesteal stats in game.

# Counters

Item Counters !

Grock BEST TEAMMATES

Mino or Grock or Tanks in general, they are the ideal partners, Having them being about to take a few hits or 2, will allow you to do more damage to the enemy as they soak up CCs and damage for you

Estes Counters

Estes, Thanks to your Global Ult, you’re pretty much guaranteed to apply some debuffs on the enemy, so long as you grab Deadly Blade, You’re pretty much checking Estes or any heroes that are relying on Lifesteal and SpellVamp to carry the game

Natalia Countered by

The Silence and her damage could shred you before you can even do anything, honestly speaking though she checks ALMOST EVERYONE with the silence