# Moba Tarkam League (MTL)

Hero Karina !

Karina

Karina
Karina

Karina (Assassin)

Durability: 10%
Offense: 70%
Ability Effects: 50%
Difficulty: 40%
# Skill

Hero Skill !

Dance of Blades

Dance of Blades

Karina enters the (Dance of Blades) state for 3.5s, during which she gains 45% extra Movement Speed, blocks all incoming Basic Attacks, and reflects 100( +30% Total Magic Power) (Magic Damage) back to the attacker (the damage reflection effect has a cooldown of 0.4s). Karina's next Basic Attack within the duration deals 150( +55% Total Magic Power) (Magic Damage), slows the target by 45% for 1s, and is guaranteed to Crit. Casting the enhanced Basic Attack or (Shadow Assault) ends the (Dance of Blades) state early.

This first skill have OP effects, speed increases, enhanced basic attack with guaranteed crits and slows. No matter if you're escaping or pursuing, this skill is useful. The penetrating basic attack's extra effects can be used to deal devastating damage. Kills and assists will also substantially reduce this skill's cooldown, making this another one of Karina's core clean up abilities.

Dance of Death

Dance of Death

Karina launches a spinning slash, dealing 375( +125% Total Magic Power) (Magic Damage) to nearby enemies.

AoE damage, mainly used in the early game to quickly proc your passive effect, max this last.

Shadow Assault

Shadow Assault

Karina dashes to the target enemy hero, dealing them 350( +160% Total Magic Power) (Magic Damage), applying a (Shadow Mark) to them, and leaving a (Shadowform) behind them. The (Shadow Mark) and (Shadowform) both last 5s. If the enemy dies within the duration, the cooldown of this skill is reset. (Use Again): Karina dashes back to the (Shadowform)'s location, dealing 150( +50% Total Magic Power) (Magic Damage) to enemies along the way.

Mobility skill, during team fights use this carefully, for using it incorrectly will make you lose your escape. Use it when you know you can get the skill, don't hesitate when using. Kills will refresh the cooldown, while assists will substantially reduce the cooldown allowing Karina to finish off enemies continually with burst damage.

Shadow Combo

Shadow Combo

Karina's third consecutive attack on the same enemy deals extra (True Damage) equal to 50 plus 5( +3% Total Magic Power)% of their lost HP (up to 2000 (True Damage) against creeps). If the target is an enemy hero, the cooldowns of Karina's non-Ultimate skills are reduced by 1.5s.

This is Karina's key skill for securing kills, due to it doing more damage to low health targets. The true damage effect ignores the enemy's physical and magical resists.

# Build

Item Build !

Main
Main
Secondary
secondary
Battle First
battle_first
Battle Second
battle_second

Level up 1st skill first.Then level up 2nd skill.
Retribution - Increasing your jungle efficiency would be the best choice.

# Gear

Hero Gear !

Starlium Scythe
Starlium Scythe

3106

Unique Passive - Crisis: Within 3s after casting a skill, the caster's next Basic Attack will deal additional True Damage equal to 100 plus 100% Magic Power and briefly grant 10% Movement Speed. This effect has a 1.5s cooldown.

Ice Hunter's Arcane Boots
Ice Hunter's Arcane Boots

3441

Unique Passive - Hunter: After dealing damage to a Creep, deal 25<2|lv 3> + <1005 0.01> True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Genius Wand
Genius Wand

3111

Unique Passive - Magic: Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 3-7 (scales with level) for 2s. Stacks up to 3 times.

Concentrated Energy
Concentrated Energy

3103

Unique Passive - Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 3s.

Holy Crystal
Holy Crystal

3102

Unique Passive - Mystery: Gains 21%-35% extra Magic Power (scales with level).

Blood Wings
Blood Wings

3108

Unique Passive - Guard: Gains a shield equal to 200% of Magic Power. The shield will regenerate 20s after being damaged, and grants 30 Movement Speed while it lasts.

Upgrade your jungle item to Plunderer Axe, which you can sell in the late game for something more slot efficient. Clock of Destiny to give Karina HP and MP, so that she has some staying power, build it as the second last time or if you're ahead, as if in the early game if you don't have enough magical damage, it really doesn't matter how much mana you have. When jungling, roam heaps and try to adapt to your team's movements. In the end game aim for squishies or wounded enemies.

# Counters

Item Counters !

Diggie BEST TEAMMATES

Diggie’s ultimate can help out Karina in a pinch, and Cyclops’ ultimate can create more opportunities for Karina to deal damage.

Odette Counters

Karina’High Mobility make her a nightmare to marksmans and mages who have no displacement skills.

Akai Countered by

Akai’s ultimate can effectively stop assassins from attacking.