# Moba Tarkam League (MTL)

Hero Johnson !

Johnson

Johnson
Johnson

Johnson (Tank)

Durability: 90%
Offense: 30%
Ability Effects: 80%
Difficulty: 50%
# Skill

Hero Skill !

Impact Wrench

Impact Wrench

Johnson throws his wrench toward the target location, dealing 120( +220% Total Physical Defense) (Magic Damage) to enemies in its path. Enemies around the landing point are stunned for 0.8s.

Electromagnetic Waves

Electromagnetic Waves

Johnson raises his shield, continuously dealing 80( +60% Total Magic Power) (Magic Damage) to enemies in a fan-shaped area in the target direction and slowing them by 20%. Each instance of damage also increases the enemy's subsequent damage taken from the skill by 15% (up to 45%). This damage is increased by 60% against creeps. Johnson can cast Basic Attacks and skills for the duration.

As you can continue using basic attacks while this skill is active, you can use basic attacks to adjust this skill's direction, and thus greatly increase its hit rate.

Full Throttle

Full Throttle

Johnson transforms into a car and begins accelerating over time. An allied hero can use (Hop In) when near Johnson to board the car (only 1 allied hero can ride with Johnson). The car will explode upon hitting an enemy hero or obstacle, dealing 300( +160% Total Magic Power)-450( +280% Total Magic Power) (Magic Damage) to nearby enemies, stunning them for 0.5-1s (scales with the car's speed before impact), and creating an electrified zone at the location. The zone continuously deals 60( +20% Total Magic Power) (Magic Damage) and slows enemies within. While in car state, tap (Brake) to stop immediately or hold (Nitrous) to continuously gain speed for up to 5s. Johnson's location will be revealed to the enemy team for 3s when casting this skill. (Passive): Johnson's Physical Defense is increased by 10%.

Take full advantage of Johnson's car form to gank often. You can also carry a teammate with you to steal the enemy's base.

Electro Airbag

Electro Airbag

When Johnson's HP drops below 30%, he gains a 300( +700% Total Physical Defense) shield for 10s. Cooldown: 100s.

# Build

Item Build !

Main
Main
Secondary
secondary
Battle First
battle_first
Battle Second
battle_second

Max 2nd Skill.
Petrify - Can be combined with your 1st skill and ultimate to carry out a deadly combo.

# Gear

Hero Gear !

Dominance Ice
Dominance Ice

3206

Unique Passive - Arctic Cold: Reduces the Attack Speed of nearby enemy heroes to 70% of normal.

Warrior Boots - Encourage
Warrior Boots - Encourage

3512

Unique Passive - Passive - Encourage: Success

Immortality
Immortality

3207

Unique Passive - Immortal: Revives 2.5s after death, gaining 16% Max HP and a 220-1200 shield (scales with level) that lasts 3s (210s cooldown).

Oracle
Oracle

3204

Unique Passive - Bless: Received Shield and HP Regen effects are increased by 30%.

Blade Armor
Blade Armor

2207

Unique Passive - Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30% of the incoming damage (calculated before Damage Reduction) plus 20% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.

Athena's Shield
Athena's Shield

3205

Unique Passive - Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applied before taking damage). Regains this effect 5s after leaving combat.

Tank Build
This equipment set is extremely tanky. While Electromag Rays is active, Cursed Helmet's passive effect will also continuously reduce the enemy's HP, resulting in significant overall damage. Along with Oracle's HP regeneration effects and Blade Armor's counterattack mechanism, you'll have the advantage in most skirmishes.

# Counters

Item Counters !

Argus BEST TEAMMATES

Johnson can quickly take an ally for a ride, a unique feature that works well alongside fighters with control skills.

Miya Counters

Back line heroes with no dash or blink skills find it hard to survive after being hit by Johnson’s ultimate.

Diggie Countered by

Diggie’s ultimate negates the effect of Johnson’s ultimate.