# Moba Tarkam League (MTL)

Hero Helcurt !

Helcurt

Helcurt
Helcurt

Helcurt (Assassin)

Durability: 50%
Offense: 50%
Ability Effects: 30%
Difficulty: 50%
# Skill

Hero Skill !

Shadow Transition

Shadow Transition

Helcurt blinks to the target location, dealing 150( +70% Total Physical Attack) (Physical Damage) to enemies hit and slowing them by 90% (decays over 1.5s). Hitting an enemy hero or creep with this skill grants Helcurt 1 (Deadly Stinger). (Dark Night Falls): Enemies hit are also silenced for 1.5s.

A skill with super high mobility. Using in the early game allows Helcurt to move through walls to speed up jungling. Using in middle-late game makes it a good initiating skill or escape by moving through terrains.

Deadly Stinger

Deadly Stinger

(Passive): Each Basic Attack grants 1 (Deadly Stinger). Up to 5 stingers can be stored for 8s, after which the number of stingers will decrease over time. (Active): Helcurt fires all (Deadly Stingers) in the target direction, each dealing 180( +80% Extra Physical Attack) (Physical Damage) to enemies (Minions and Creeps only take 70% of the damage) and slowing them by 8% for 3s (the slow effect can stack). (Deadly Stinger) counts as a Basic Attack, but it cannot Crit.

Storing up to 5 stingers to maximize the damage as it's the core damage skill. Since it can penetrate the targets, choose a good angle to hit more enemies or jungle monsters to speed up the jungling.

Dark Night Falls

Dark Night Falls

Helcurt summons the (Dark Night), greatly reducing all enemy heroes' sight range for 3.5s. He also gains 10% extra Attack Speed and 65% extra Movement Speed for 8s and 1 (Deadly Stinger). The number of Stingers won't drop during the night. (Dark Night Falls) has no effect on enemy Helcurt. (Passive): Helcurt's Attack Speed is increased by 10%.

Use it anytime anywhere to make all enemy heroes lose vision by 3.5s (except Helcurt). A very useful skill. The bonus movement speed allows him to go to the fight quickly or chase an enemy. The bonus attack speed substantially increases his burst damage. Let the enemies fear the invisibility. P.S: It's not effective on enemy Helcurt.

Race Advantage

Race Advantage

Enemy heroes who inflict control effects on Helcurt will be silenced for 1.5s. Cooldown: 4s.

A very sick passive skill. This allows Helcurt to take damage from skills and silenced targets. P.S: Hitting by a long ranged skill will not trigger this passive!

# Build

Item Build !

Main
Main
Secondary
secondary
Battle First
battle_first
Battle Second
battle_second

Level up 2nd skill first,Level up 1st skill after.Ultimate first.
Inspire - Damage comes from his 2nd skill which makes attack speed very important.

# Gear

Hero Gear !

Blade of the Heptaseas
Blade of the Heptaseas

3007

Unique Passive - Ambush: If no damage is taken or dealt within 5s (excluding from Minions or Creeps), the next Basic Attack will deal an additional 160 <1025 0.4> Physical Damage and slow the target by 40% for 1.5s.

Flame Hunter's Swift Boots
Flame Hunter's Swift Boots

3452

Unique Passive - Hunter: After dealing damage to a Creep, deal 25<2|lv 3> + <1005 0.01> True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).

Berserker's Fury
Berserker's Fury

3003

Unique Passive - Doom: Critical strikes grant 5% extra Physical Attack for 2s.

Windtalker
Windtalker

3005

Unique Passive - Typhoon: Every 5-2s (reduced by 0.2s for each Basic Attack), the next Basic Attack will hit up to 3 enemy units for 150-362 Magic Damage. (This attack can Crit and the damage increases to 200% against Minions.)

Blade of Despair
Blade of Despair

3008

Unique Passive - Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2s (takes effect before the damage is dealt).

Immortality
Immortality

3207

Unique Passive - Immortal: Revives 2.5s after death, gaining 16% Max HP and a 220-1200 shield (scales with level) that lasts 3s (210s cooldown).

Helcurt has strong silencing abilities but few damage abilities. His damage mostly comes from basic attacks and 2nd skill. 2nd skill has a short cooldown, Endless Battle grants lifesteal, the passive - Divine Justice and Chase Fate can be triggered easily; Demon Hunter Sword and Scarlet Phantom substantially increase his attack speed, they are good for farming and 2nd skill's passive. Rose Gold Meteor and Immortality boost his durability and make him a real mage killer.

# Counters

Item Counters !

Hayabusa BEST TEAMMATES

After Helcurt uses his ultimate, assassins can advance at will.

Odette Counters

If heroes without displacement skills get too close to Helcurt, it’s very hard for them to escape.

Akai Countered by

After being controlled, Helcurt dies fairly easily.