# Moba Tarkam League (MTL)

Hero Freya !

Freya

Freya
Freya

Freya (Fighter)

Durability: 50%
Offense: 50%
Ability Effects: 60%
Difficulty: 50%
# Skill

Hero Skill !

Leap of Faith

Leap of Faith

Freya jumps to the target location, dealing 200( +80% Extra Physical Attack) (Physical Damage) to enemies hit and pulling them towards her.

Only use it when you're sure that you'll land on the enemy as soon as you jump or else you will just be putting yourself in danger if you can't land that crowd control on them the moment you go in.
During a team fight, assess the situation of your team and if it looks bad. do not spam this skill if you only want to make damage since that skill is not freya's source of burst damage, save it instead for when you need to jump out and retreat from the battlefield.

Spirit Combo

Spirit Combo

Freya strikes in the target direction, gaining a 60( +70% Extra Physical Attack) shield while dealing 20( +90% Total Physical Attack) (Physical Damage) to enemies hit and slowing them by 30% for 0.5s. Freya can cast this skill again within 3.5s at the cost of 2 stacks of (Sacred Orb). On the (3rd cast), Freya leaps into the air and smashes the area below, dealing 26( +108% Total Physical Attack) (Physical Damage) to enemies within range and knocking them airborne for 0.4s.

Godspeed Strike is Freya's bread and butter. The skill that makes her really strong in team fights and 1v1 because of the crowd control it offers while enhancing her first 3 basic attacks, with a very low cooldown. It used to be op before as it was spammable but after the nerf, the cooldown now starts once you have done your 3rd basic attack. It's not that bad, the crowd control is still good and a strong/well fed freya can finish off the enemy in just one or 2 combo locks without taking much damage for herself. It is best that you activate this skill first before jumping in with Wings of Faith so that you can accurately lock your enemy with the stun.

Valkyrie Descent

Valkyrie Descent

Freya gains 6 stacks of (Sacred Orb) and enters the (Valkyrie) state, gaining a 600( +180% Total Physical Attack) shield and 30 Physical Attack. Meanwhile, her Basic Attacks become ranged and deal (splash) damage. The (Valkyrie) state lasts for 10s.

Valkyrie is Freya's ultimate and it's best used during team fights. It deals a decent amount of AoE damage as well as slowing the enemies down. It also enhances Freya's physical attack, armor and defense which makes her harder to kill during a fight and it also makes her deal more damage towards the opponent. Combine it with skill 2 and Freya can take down any squishy hero, even 2 of them at the same time if they get caught within her 3 sets of skills in less than 5 seconds.

Power of Einherjar

Power of Einherjar

After casting a skill, Freya gains 200% Attack Speed for her next 2 Basic Attacks (this effect can stack up to 6 times). Freya gains 1 stack of (Sacred Orb) on each Basic Attack and can spend (Sacred Orb) stacks to cast (Spirit Combo) consecutively.

The description of the passive speaks for itself. It has no cooldown and and stacks after every 2nd basic attack once the three orbs disappear. It does not deal a lot of damage but it is pretty decent to have before engaging an opponent and it allows you to kill jungle monsters quicker as well when you are farming.

# Build

Item Build !

Main
Main
Secondary
secondary
Battle First
battle_first
Battle Second
battle_second

Learn S1 first at level 1 and level it up as soon as you can. Damage increases with each level and cool down decreases as well.

# Gear

Hero Gear !

War Axe
War Axe

2013

Unique Passive - Fighting Spirit: Dealing damage grants 12 extra Physical Attack and 2% extra Spell Vamp per second for 4s, up to 6 stacks. Deal 10% extra True Damage according to Base Damage at full stacks.####[C8This effect is reduced to 50% for Marksmen, Mages, and Supports.]

Warrior Boots
Warrior Boots

2301

Unique Passive - Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.

Endless Battle
Endless Battle

3004

Unique Passive - Divine Justice: After casting a skill, the next Basic Attack within 3s deals 60% Physical Attack as extra True Damage (1.5s cooldown).

Blade of Despair
Blade of Despair

3008

Unique Passive - Despair: Dealing damage to non-Minion enemies below 50% HP increases Physical Attack by 25% for 2s (takes effect before the damage is dealt).

Haas' Claws
Haas' Claws

3002

Unique Passive - Frenzy: Critical strikes grant 20% Attack Speed for 2s.

Immortality
Immortality

3207

Unique Passive - Immortal: Revives 2.5s after death, gaining 16% Max HP and a 220-1200 shield (scales with level) that lasts 3s (210s cooldown).

Rose Gold Meteor - good first item especially if you have mages as opponents. It gives 60 P.Attack, 30 Magic Resist and 5% Lifesteal along with a passive that grants you a shield when your HP drops to 30%.
Swift Boots - additional 15% attack speed. Having this early will enable you to farm jungle monsters faster and land more hits on an enemy whenever you initiate a fight. Getting some attack speed for Freya is good since it coincides with her 2nd skill.
Berserker's Fury - you'll need this item for more damage especially on squishy targets. It increases your crit chance by 25% and your crit damage by 40%. The passive of this item is also good.

# Counters

Item Counters !

Aurora BEST TEAMMATES

If she manages to land her ult on a bunch of enemy heroes piled up in one spot, Freya will be able to jump in freely without any hindrance, making the enemy team locked in consecutive crowd controls which will render them useless with no means of fighting

Alucard Counters

Fighters who don't have enough crowd control to win a 1v1 situation. Even if alucard has insane lifesteal, Freya is strong enough to kill him because she can dish as much damage while stunning him every few seconds.

Natalia Countered by

Freya relies heavily on her basic attacks to make the damage and Natalia's silence + smoke bomb if done correctly will make Freya unable to deal damage onto her.