# Moba Tarkam League (MTL)

Hero Cyclops !

Cyclops

Cyclops
Cyclops

Cyclops (Mage)

Durability: 70%
Offense: 100%
Ability Effects: 30%
Difficulty: 60%
# Skill

Hero Skill !

Stardust Shock

Stardust Shock

Cyclops casts two Stardust Disks in the target direction, each dealing 275( +60% Total Magic Power) (Magic Damage) to enemies in its path.

Use his first skill on creeps. This skill is mostly used for killing creeps/minions and killing running enemies.
Cyclops will shoot out planets to the specified target dealing the target 210 magic pts at the start.
Using this skill while clashing with enemies will reduce all skill cooldown allowing you to use your second skill faster as well as trapping running enemies with your ultimate.

Planets Attack

Planets Attack

Cyclops conjures Starlit Spheres around himself while gaining 50% Movement Speed that decays over 2s. The spheres will automatically seek and attack nearby enemies (prioritizes enemy heroes), exploding on collision and dealing 200( +50% Total Magic Power) (Magic Damage) to the enemy. Enemies hit by multiple spheres will take reduced damage after the first hit.

This is the most powerful skill Cyclops has. Planets will start to surround Cyclops making nearby enemies target and dealing 210 damage pts each planet.
This is mostly used for finishing off enemies and damaging them. This is also used to and commonly used to stop/trap enemies from running away.

Star Power Lockdown

Star Power Lockdown

Cyclops creates a Planetary Sphere and sends it after the target enemy hero or Creep, dealing 550( +220% Total Magic Power) (Magic Damage) and immobilizing them for 1-2s (increases with travel distance).

As said in the first skill this is used to trap running enemies or just enemies.
Allowing you or your teammate to kill your enemy or simply finish them off if they have a low amount of health for this skill will follow wherever the enemy goes.
This can be countered by many heroes now so don't be too shabby while in a match.

Starlit Hourglass

Starlit Hourglass

Each time Cyclops hits an enemy with his skills, all his skill cooldowns are reduced by 0.5s.

His passive allows all his skills to reduce 0.5 seconds upon hitting an enemy.
This passive is really strong and a cooldown+magic damage build will make Cyclops really Over Powered.

# Build

Item Build !

Main
Main
Secondary
secondary
Battle First
battle_first
Battle Second
battle_second

Max your second skill (Planets Attack) first, then your first skill, upgrade your ultimate when possible.
You should max your second skill first as this is Cyclops most powerful skill.
You can easily kill your enemies/finish them off with the appropriate build with his 2nd. So max his second first.
This is essential when you have low health, you can easily escape from the enemy when you use this.
This is also essential when you are chasing enemies. You should use this because Cyclops can be very fragile without the 3rd Item.

# Gear

Hero Gear !

Enchanted Talisman
Enchanted Talisman

2106

Unique Passive - Mana Spring: Regenerates 15% Max Mana every 10s.

Magic Boots
Magic Boots

2303

Concentrated Energy
Concentrated Energy

3103

Unique Passive - Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 3s.

Genius Wand
Genius Wand

3111

Unique Passive - Magic: Dealing Magic Damage to enemy heroes will reduce their Magic Defense by 3-7 (scales with level) for 2s. Stacks up to 3 times.

Holy Crystal
Holy Crystal

3102

Unique Passive - Mystery: Gains 21%-35% extra Magic Power (scales with level).

Immortality
Immortality

3207

Unique Passive - Immortal: Revives 2.5s after death, gaining 16% Max HP and a 220-1200 shield (scales with level) that lasts 3s (210s cooldown).

This build will give you a considerable amount of Magic Damage, Health, and Cooldown Reduction enough for you to be a king each game.

# Counters

Item Counters !

Franco BEST TEAMMATES

Franco is a tank, Franco can take all the damage for you or even hook the enemy for you to kill. Not that many reasons but you should go Franco for a better win rate.

Karina Counters


Karina has a really high burst damage but your damage is better. Attacking Karina with a good combo will be really good for you.
Karina is also fragile in the early game without defensive items.

Harley Countered by

Harley can use his skill to probably escape and go back to his hat. Although Harley can be very fragile sometimes, but can really hurt with the appropriate build.
Try to use the combos I gave smartly and not using it randomly and understand all the si