Hero Xavier
Xavier (Mage)
Hero Skill !
Infinite Extension
Xavier fires a Mystic Bullet that deals 425( +150% Total Magic Power) (Magic Damage) to enemies it passes through. The Bullet's flying distance increases each time it hits an enemy or the (Mystic Barrier) (up to 5 times).
Mystic Field
Xavier conjures a (Mystic Barrier) that lasts 5s. Enemies that come into contact with the Barrier will take 125( +60% Total Magic Power) (Magic Damage) and be slowed by 50%, while allies will gain 50% extra Movement Speed that decays over 1.2s. When hit by Xavier's other skills, the Barrier expands into a (Mystic Field) for 3s, dealing 300( +120% Total Magic Power) (Magic Damage) to enemies within and immobilizing them for 1.2s.
Dawning Light
Xavier unleashes a beam of Mystic magic in the target direction, dealing 650( +150% Total Magic Power) (Magic Damage) to all enemies along its path. Once cast, he also directly enters the (Transcendence) state and resets the state's duration.
Transcendence
Xavier enhances his subsequent skills each time his skill hits an enemy hero. (Stage I:) Increases Movement Speed by 50% when subsequent skills hit, decaying over 1.2s. (Stage II:) Width of subsequent skills will be greatly increased. (Stage III:) Skill Cooldown reduced by 4s (12s for the Ultimate). At (Stage III), Xavier enters the (Transcendence) state. (Transcendence:) All of Xavier's skills are enhanced to (Stage III) state for 5s (this duration is extended by 1s each time Xavier's skill hits an enemy).
Item Build !
Hero Gear !
Enchanted Talisman
2106
Unique Passive - Mana Spring: Regenerates 15% Max Mana every 10s.
Arcane Boots
2304
Glowing Wand
3105
Unique Passive - Scorch: Burn targets for 3s, dealing Magic Damage equal to 1.5% of the target's Max HP per second.
Fleeting Time
3109
Unique Passive - Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.
Holy Crystal
3102
Unique Passive - Mystery: Gains 21%-35% extra Magic Power (scales with level).
Divine Glaive
3101
Unique Passive - Spellbreaker: When attacking an enemy, gains 0.1% extra Magic Penetration for each point of the enemy's Magic Defense, capped at 20%.