# Moba Tarkam League (MTL)

Hero Vale !

Vale

Vale
Vale

Vale (Mage)

Durability: 70%
Offense: 100%
Ability Effects: 20%
Difficulty: 20%
# Skill

Hero Skill !

Wind Blade

Wind Blade

Vale unleashes two wind blades toward the left and right of a target area, each dealing 250( +80% Total Magic Power) (Magic Damage) to enemies hit.

It's the main damage-dealing skill of Vale and it takes time to deal the high-burst damage. So it would be better to ensure the hit rate by releasing it in advance or using it when the enemies are under control. If your team provides enough control, then it would be better to choose to increase damage. Otherwise, it would be better to choose to increase area so that the skill hit rate will get improved. When choosing to enhance skills for the first time, if for higher damage, choose to enhance 1st kill first then.

Windblow

Windblow

Vale sends a whirlwind in the target direction, dealing 300( +40% Total Magic Power) (Magic Damage) to enemies hit and knocking them airborne for 1s (each enemy can only be knocked airborne 1 time). When the whirlwind reaches its destination, it will remain for 1.6s while continuously dealing a total of 200( +80% Total Magic Power) (Magic Damage) to enemies in range.

The slowing down effect of this skill can increase the hit rate of his 1st skill. Normally it would be better to choose knock up effect. If your team provides enough control, then better choose stop-on-hit effect. For the first time if you don't choose to build damage of 1st kill, then you should choose the knock-up effect of this skill, for it provides stable control for the team. Normally, this skill will be build when it's the third time to enhance skills.

Windstorm

Windstorm

Vale summons a windstorm at the target location, dealing a total of 150( +40% Total Magic Power) (Magic Damage) to enemies in the area and slowing them by 20% while continuously pulling them into its center. After 1.6s, the windstorm will explode, dealing 1000( +200% Total Magic Power) (Magic Damage). The remaining whirlwinds will also be pulled into the center.

Choosing to increase damage is always a good choice, but it needs choosing knock-up effect of 2nd skill, or it is hard to use ultimate to hit enemies. When choosing control effect, the damage of 1st skill should be ensured. Normally, choose to enhance Ultimate for the second time.

Windtalk

Windtalk

Vale gains 1 stack of (Windtalk) each time he gets a kill or an assist that increases his Movement Speed by 8. This effect can stack up to 10 times.

# Build

Item Build !

Main
Main
Secondary
secondary
Battle First
battle_first
Battle Second
battle_second

1st skill provides main damage so it should be built firstly.

# Gear

Hero Gear !

Clock of Destiny
Clock of Destiny

3107

Unique Passive - Time: Gains 20 extra Max HP and 4 extra Magic Power every 20s, capped at 15 stacks.

Arcane Boots
Arcane Boots

2304

Lightning Truncheon
Lightning Truncheon

3110

Unique Passive - Resonate: Every 6s, the next skill that deals damage will resonate, dealing Magic Damage equal to 120% Magic Power against up to 3 enemies and increasing Movement Speed by 30% that decays over 2s.

Holy Crystal
Holy Crystal

3102

Unique Passive - Mystery: Gains 21%-35% extra Magic Power (scales with level).

Fleeting Time
Fleeting Time

3109

Unique Passive - Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.

Immortality
Immortality

3207

Unique Passive - Immortal: Revives 2.5s after death, gaining 16% Max HP and a 220-1200 shield (scales with level) that lasts 3s (210s cooldown).

We recommend three equipment sets as below. Vale is a mage with high burst, so the 40% Magic attack bonus of "Holy Crystal" would be a good choice. The Passive of the "Fleeting Time" is a perfect match for the Passive of Vale, which makes it a necessary item for him.

# Counters

Item Counters !