Hero Gloo
Gloo (Tank)
Hero Skill !
Slam, Slam
Gloo reaches out and slams the ground, dealing 80( +80% Total Magic Power) (Magic Damage) to the enemy. At the final location, a (Goo) is left behind that explodes after 3s to deal 200( +8% Total HP) (Magic Damage) to nearby enemies and immobilize them for 1s. If Gloo touches the (Goo), it will explode immediately, reset the skill's CD, and heal Gloo for 3% of Max HP.
Pass, Pass
Gloo stretches forth to deal 100( +50% Total Magic Power) (Magic Damage) to enemies in its path, immobilizing them for 0.5s. If this skill hits a (Goo), Gloo will charge over to it, dragging enemies in its path in the same direction for a distance.
Split, Split
Gloo splits into (Goos) for 10s, during which it gains 35% extra Movement Speed, recovers 1.5% Max HP per second, and deals 120( +25% Total Magic Power) (Magic Damage) every 0.25s to enemies it comes into contact with. (Grab, Grab): Gloo attaches itself to the target enemy hero with max (Sticky) stacks for up to 9s, recovering 25% Max HP. For the duration, Gloo transfers 80% of the damage he receives (calculated before damage reduction; excluding damage from turrets) to its host, and its Basic Attacks deal 120( +50% Total Magic Power) (Magic Damage). (Go, Go): Gloo leaves its host early. Cooldown is lowered to 5s if the host dies while Gloo is still attached to it.
Stick, Stick
Enemies gain a stack of (Sticky) each time they're hit by Gloo's skills, decreasing their Movement Speed by 6% for 6s. Stacks up to 5. Each stack of (Sticky) on an enemy reduces their damage dealt to Gloo by 6%.
Item Build !
Hero Gear !
Cursed Helmet
3201
Unique Passive - Burning Soul: Deals Magic Damage equal to 0.6% of the hero's Max HP per second to nearby enemies. This damage is increased by 140% to 350% against creeps and minions (scales with level).
Tough Boots - Dire Hit
3524
Unique Passive - Passive - Dire Hit: The next attack against enemy heroes below 35% HP deals 7-18% of their Max HP as extra Hybrid Damage (half Magic and half Physical).
Oracle
3204
Unique Passive - Bless: Received Shield and HP Regen effects are increased by 30%.
Immortality
3207
Unique Passive - Immortal: Revives 2.5s after death, gaining 16% Max HP and a 220-1200 shield (scales with level) that lasts 3s (210s cooldown).
Dominance Ice
3206
Unique Passive - Arctic Cold: Reduces the Attack Speed of nearby enemy heroes to 70% of normal.
Guardian Helmet
3202
Unique Passive - Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).