Hero Fredrinn
Fredrinn (Fighter)
Hero Skill !
Piercing Strike
Fredrinn thrusts his sword in the target direction, dealing 125( +7% Total HP) (+120% Extra Physical Attack) (Physical Damage) to enemies hit and slowing them by 30% for 2s. His next Basic Attack gains extra attack range and deals 85( +100% Total Physical Attack) (Physical Damage). This skill deals 150% damage to non-hero enemies.
Use this skill to deal damage and clear lanes, while gaining combo points!
Brave Assault
Fredrinn dashes in the target direction, dealing 140( +80% Extra Physical Attack) (Physical Damage) to the first non-minion enemy hit. His next Basic Attack knocks the target airborne for 0.3s.
Use this skill to approach enemies or start combos. Cast it followed by enhanced Basic Attacks to control enemies.
Energy Eruption
Fredrinn deals 210( +100% Extra Physical Attack) (Physical Damage) to nearby enemies and taunts them for 1s. Hitting a non-minion enemy grants Fredrinn 15 Physical & Magic Defense for 3s and reduces the cooldowns of (Piercing Strike) and (Brave Assault) by 75%. This skill costs 1 (Combo Point).
As the primary damage source, this skill can deal massive damage to enemies in teamfights.
Crystalline Armor
Fredrinn gains 1 (Combo Point) that lasts 5s each time his skill hits a non-minion enemy, up to 4 (Combo Points). His Ultimates cost different numbers of (Combo Points). Fredrinn stores 100% of the damage he receives as (Crystal Energy), which decays after 5s at a rate of 10% Max HP per second. Fredrinn can convert the stored (Crystal Energy) into HP by 20% of his damage dealt (10% for damage dealt to minions). Gaining a (Combo Point) resets the decaying timer.
He can also restore HP by his damage dealt.
Item Build !
Main
Secondary
Battle First
Battle Second
Hero Gear !
Warrior Boots
2301
Unique Passive - Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.
Bloodlust Axe
3010
Cursed Helmet
3201
Unique Passive - Burning Soul: Deals Magic Damage equal to 0.6% of the hero's Max HP per second to nearby enemies. This damage is increased by 140% to 350% against creeps and minions (scales with level).
Thunder Belt
2209
Unique Passive - Thunderbolt: After casting a skill, the next Basic Attack within 3s deals 50 plus 5% of the hero's extra HP as extra True Damage to the target and enemies around them and slows them by 40%-80% (scales with the hero's extra HP) for 1s (1.5s cooldown).
Oracle
3204
Unique Passive - Bless: Received Shield and HP Regen effects are increased by 30%.
Guardian Helmet
3202
Unique Passive - Recovery: Regenerates 2.5% Max HP per second (reduced to 0.5% Max HP per second over 5s after taking damage).
For equipment, we recommend this build as it enhances Fredrinn's defense and helps restore HP.