Hero Faramis
Faramis (Support)
Hero Skill !
Shadow Stampede
Faramis enters the Shadow state for 3s, gaining 70% extra Movement Speed, 25 extra Physical & Magic Defense, 20% cooldown reduction of this skill, and the ability to move through terrain. Enemy heroes that come into contact with Faramis in this state are dealt 250( +60% Total Magic Power) (Magic Damage) and applied with a (Nether Mark). Upon leaving the Shadow state, Faramis drags all the marked enemy heroes toward him, dealing 250( +60% Total Magic Power) (Magic Damage). Use Again: Faramis leaves the Shadow state early and drags marked enemies toward him. The range of soul fragment absorption is increased while this skill is active.
A skill used to start a team fight. Cast this skill with Flicker or Sprint. Join the battle and stack advantages.
Ghost Bursters
Faramis gathers Nether energy in a fan-shaped area ahead, dealing 330( +144% Total Magic Power) (Magic Damage) to enemies within. The energy will then split and bounce to nearby enemies, dealing 200( +86% Total Magic Power) (Magic Damage) (splits up to 2 time(s) on enemy hero hits and 1 time(s) on non-enemy hero hits).
Core damage skill. The outburst can split so use this skill when there are multiple enemy units. With Shadow Stampede, Faramis can pull multiple targets together and deal high split damage.
Nether Realm
Faramis turns his surroundings into the (Nether Realm) for 6s, making affected allied heroes (including himself) enter the (Specter) state and granting them 400 plus 10( +5% Total Magic Power)% extra HP and 50% extra Movement Speed for 1s. When the (Specter) state breaks, the hero will clear all debuffs and enter a brief Resurrection state for 1.3s. An allied hero's (Specter) state ends when they leave the (Nether Realm).
Good choice for team fights. Cast this skill no matter who is dying to protect teammates and himself. Faramis and his teammates can also deal great damage during this time.
Vicious Retrieval
Every 4s, Faramis' next skill against enemy heroes and summoned objects generates a soul fragment on the spot. Faramis can absorb the soul fragment to restore 100( +50% Total Magic Power) HP and gain 2 extra Magic Power (up to 40 stacks). Upon death, he consumes the absorbed soul fragments to reduce the respawn timer, each reducing the timer by 3% (up to 90%). Enemies that die around Faramis also have a chance to drop soul fragments.
The main regeneration skill for Faramis. He can collect souls nearby to restore himself. Meanwhile, the souls he collects will shorten the time of his next respawn so that he can come back to the battlefield quickly.
Item Build !
Main
Secondary
Battle First
Battle Second
Upgrade Skill 2 first. When you got the Ultimate, upgrade it first. Upgrade Skill 1 at last.
Hero Gear !
Enchanted Talisman
2106
Unique Passive - Mana Spring: Regenerates 15% Max Mana every 10s.
Magic Boots - Conceal
3531
Active Skill - Conceal: Success
Fleeting Time
3109
Unique Passive - Timestream: Hero kills or assists reduce the Ultimate's current cooldown by 30%.
Immortality
3207
Unique Passive - Immortal: Revives 2.5s after death, gaining 16% Max HP and a 220-1200 shield (scales with level) that lasts 3s (210s cooldown).
Antique Cuirass
3203
Unique Passive - Deter: When hit by a skill, reduces the attacker's Physical Damage by 4% for 2s (this effect stacks up to 3 times).
Athena's Shield
3205
Unique Passive - Shield: Upon taking Magic Damage, gains 25% Magic Damage Reduction for 3s (applied before taking damage). Regains this effect 5s after leaving combat.
We recommend this set of Equipment items. Since Faramis is a support and mage hero with poke ability, we choose the set of Equipment that provides both survival and damage.