Hero Clint
Clint (Marksman)
Hero Skill !
Quick Draw
Clint fires 5 bullets in quick succession in the target direction, each dealing 250( +85% Total Physical Attack) (Physical Damage) to the enemy hit. The bullets will spread evenly across enemies in a fan-shaped area. Enemies hit by multiple bullets will take less damage after the first bullet.
This skill has a powerful effect, but is relatively situational and has a small range. Use it to limit enemy movement and trigger Clint's passive.
Trapping Recoil
Clint shoots a trap net in the target direction, slightly jumping back while dealing 140( +30% Total Physical Attack)( +150% Total Magic Power) (Physical Damage) to the first enemy hit and immobilizing them for 1.2s. Successfully hitting an enemy reduces the cooldown of this skill by 40%.
Clint can fire this backwards when being chased, and can also use it to jump through walls. Has a wide range of applications.
Grenade Bombardment
Clint launches a grenade in the target direction that explodes on the first enemy hit, dealing 280( +100% Total Physical Attack) (Physical Damage) and slowing them by 25% for 1.2s. Clint gains a grenade charge every 12s (up to 5).
High single-target damage and can be used frequently. Make sure you're stocked up on grenades before entering a team fight!
Double Shot
After each skill cast, Clint's next Basic Attack within 4s penetrates a line of enemies, dealing 50( +120% Total Physical Attack) (Physical Damage). This damage can trigger attack effects, and the part affected by Physical Attack can Crit.
This is a very strong passive, and helps with sustainability in the laning phase, as well as reaching squishier back-row heroes.
Item Build !
Main
Secondary
Battle First
Battle Second
Max 1st Skill.
Inspire - Increases attack speed, greatly improving any ADC's damage output.
Hero Gear !
Endless Battle
3004
Unique Passive - Divine Justice: After casting a skill, the next Basic Attack within 3s deals 60% Physical Attack as extra True Damage (1.5s cooldown).
Magic Boots
2303
Berserker's Fury
3003
Unique Passive - Doom: Critical strikes grant 5% extra Physical Attack for 2s.
Great Dragon Spear
3014
Unique Passive - Supreme Warrior: After casting an Ultimate, increase Movement Speed by 15% for 7.5s. This effect has a 15s cooldown.
Malefic Roar
3001
Unique Passive - Armor Buster: When attacking an enemy, gains 0.125% extra Physical Penetration for each point of the enemy's Physical Defense, capped at 40%.
Rose Gold Meteor
3012
Unique Passive - Lifeline: When taking damage that reduces HP below 30%, gain a 420-910 shield (increases with level) and 50% Movement Speed that rapidly decays over 3s. This effect has a 60s cooldown.
The first big priority here is Berserker's Fury, followed by Endless Battle. Maintain your position in the back row and frequently use skills to trigger Quick Draw and Endless Battle's passive effect. Deadly Blade can limit the enemy's ability to retaliate.
Item Counters !
Aurora BEST TEAMMATES
Clint and Aurora’s long-range pokes work together perfectly, and Aurora’s control and slow effects can help Clint to land more skill shots.
Balmond Counters
you Can take advantage with your long range.
Saber Countered by
Clint is easy prey for assassins.