Hero Aamon
Aamon (Assassin)
Hero Skill !
Soul Shards
(Passive:) Aamon charges his armor each time he casts a skill or hits an enemy with a skill or enhanced Basic Attack. At 5 charges, Aamon throws 5 shards at the target on his next attack, each shard dealing 50( +15% Total Magic Power) (Magic Damage). The shards will then scatter around the target. (Active:) Aamon throws a shard at a nearby enemy, dealing 175( +60% Total Magic Power) (Magic Damage).
Slayer Shards
Aamon throws a shard forward, dealing 120( +50% Total Magic Power) (Magic Damage) to enemies along the way. The shard will return to Aamon after a short delay and allow him to enter the (Camouflage) state. If the shard hits a non-minion enemy, it'll slow them by 50% for 2s and return to Aamon immediately.
Endless Shards
Aamon throws all shards at a designated enemy and slows them by 30% for 1.5s. After a short delay, the shards will fly to the enemy's location again, each dealing 90( +24% Total Magic Power)-150( +40% Total Magic Power) (Magic Damage). The number of shards increases with Aamon's armor charges and the shards on the ground (8-25). The damage dealt increases with the target's lost HP, to the max when the target's HP is below 30%. The same target takes less damage from subsequent attacks.
Invisible Armor
Aamon enters the (Camouflage) state each time he hits an enemy with a skill, during which he cannot be targeted, restores 25( +15% Total Magic Power) plus 3% of his lost HP every 0.6s, and gains 60% extra Movement Speed that rapidly decays over 3s. Upon leaving the (Camouflage) state, Aamon immediately resets his Basic Attack's cooldown and enhances his Basic Attacks within the next 2.5s. Each enhanced Basic Attack deals 70( +100% Total Physical Attack) (+115% Total Magic Power) (Magic Damage) and reduces Aamon's skill cooldowns by 0.5s. The first enhanced Basic Attack's damage is increased to 120% if Aamon leaves the (Camouflage) state actively.
Item Build !
Hero Gear !
Feather of Heaven
2108
Unique Passive - Affliction: Basic Attacks deal extra Magic Damage equal to 50 plus 30% of the hero's Magic Power.
Ice Hunter's Arcane Boots
3441
Unique Passive - Hunter: After dealing damage to a Creep, deal 25<2|lv 3> + <1005 0.01> True Damage to the target over 3s (damage is increased by 100% for non-Marksmen heroes).
Concentrated Energy
3103
Unique Passive - Recharge: Increases Magic Power by 5 after dealing Magic Damage (this effect stacks up to 6 times and can only gain 1 stack every 0.4s). When reaching full stacks, increases Magic Damage by 12% for 3s.
Starlium Scythe
3106
Unique Passive - Crisis: Within 3s after casting a skill, the caster's next Basic Attack will deal additional True Damage equal to 100 plus 100% Magic Power and briefly grant 10% Movement Speed. This effect has a 1.5s cooldown.
Holy Crystal
3102
Unique Passive - Mystery: Gains 21%-35% extra Magic Power (scales with level).
Blood Wings
3108
Unique Passive - Guard: Gains a shield equal to 200% of Magic Power. The shield will regenerate 20s after being damaged, and grants 30 Movement Speed while it lasts.